10.15.2009
10.14.2009
Melty Blood Actress Again: Moon Styles (ITA)
Nessuno gioca a Melty Blood in Italia, tanto per cambiare. Quindi per agevolare la vita di nessuno, ho raccolto/tradotto le informazioni riguardanti i vari moon style di Actress Again. Perchè sono i moon style a rendere AA talmente meglio di AC che non mi ricordo neanche più per cosa stessero la A e la C del nome.
Buona lettura, e se vi interessa (dubito) postate sul forum!
Discussioni varie e altre informazioni qui, sul forum di AEX. Se per caso siete giocatori di MBAA (dubito) e incontrate il requisito di vivere in Italia... Presentatevi in quel topic. C'è una lista di giocatori che sarebbe bello far arrivare a 5, un giorno!
Buona lettura, e se vi interessa (dubito) postate sul forum!
[Crescent Moon]
Lo stile più vicino ai vecchi Melty Blood. Privilegia velocità e combo. Caratteristiche dettagliate:
- possibile il Reverse Beat
- il Magic Circuit parte a 100% a inizio match e puo' arrivare fino a 300%
- a 300% si attiva il MAX mode. In questo status, che dura finchè la barra non torna al 200%, si possono utilizzare due EX specials al costo di una
- è possibile entrare in HEAT mode tramite la pressione di 5E o 5A+B+C ogni volta che la Circuit bar è uguale o superiore a 100%. Quest'azione rende il proprio pg invincibile per qualche istante e, se l'avversario è vicino, lo allontana (con wallslam, se vicini al muro). Inoltre quest'azione ha recovery
- durante MAX e HEAT mode è possibile utilizzare la propria mossa Arc Drive. Questo riporta la Circuit bar a 0% in Heat e a 100% in MAX mode
- in MAX mode è possibile attivare il BLOOD HEAT mode (premendo 5E o 5A+B+C), durante il quale è possibile eseguire Last Arc e Blood Heat Arc
- la Healt bar recupera (l'energia rossa torna gialla) sia durante HEAT che BLOOD HEAT mode. In quest'ultimo caso il recupero è più veloce. In ogni caso non c'è recupero durante il block o hitstun
- durante HEAT e BLOOD HEAT mode il timer del gioco si ferma fino al termine delle modalità in questione o fino all'utilizzo di Arc Drive/Blood Heat Arc Drive/Last Arc
- è possibile attivare il Circuit Spark (5E/5A+B+C) quando si viene colpiti, sia a terra che in aria, durante il MAX mode
- è possibile effetuare roll o schivata (dipende dal pg) sia in aria che a terra premendo 2E o 2A+B
- è possibile di effettuare Shield, EX Shield ed EX Guard. Quest'ultima si effettua premendo indietro nel momento esatto in cui il colpo avversario va a segno (stile Just Defend in Garou o Instant Block in Guilty Gear). Se quest'azione va a segno la Guard meter si rigenera
- dopo un EX Shield a segno è possibile continuare con qualsiasi tipo di mossa. Dopo uno Shield normale invece è possibile proseguire solo con mosse speciali
- è possibile eseguire lo Shield Bunker eseguendo 214D durante il blockstun. Funziona più o meno come un'Alpha Counter e costa 50% di Circuit Bar
[Half Moon]
Difficile descrivere questo stile, che si pone chiaramente tra gli altri due (danno avvicinabile al FM con esecuzione più simile al CM) ma che si differenzia realmente nelle sue caratteristiche specifiche:
- possibile il Reverse Beat
- la Circuit Bar parte da 100% e arriva ad un massimo di 200%. Raggiunto quel punto si entra automaticamente in HEAT mode (non attivabile manualmente). Il BLOOD HEAT mode non è disponibile. La CB torna a 0% dopo che l'HEAT mode si è esaurito
- durante l'HEAT mode l'energia rossa si rigenera lentamente e il timer si blocca
- essere colpiti durante l'HEAT mode attiva automaticamente il Circuit Spark. Ma se il 200% viene raggiunto mentre si sta subendo una combo, è possibile decidere quando effettuarlo
- dodge effettuabile sia in aria che a terra premendo 2E/2A+B
- EX guard non effettuabile
- EX Shield non effettuabile. In caso di Shield (normale) andato a segno, parte in automatico uno shield counter che lancia l'avversario
- lo Shield Bunker si effettua con 214D. Costa 100% di CB, non effettua danno ma è più veloce e ha un recovery migliore rispetto a quello delle altre modalità
- nuovo follow up (6AAA) disponibile dopo un 5A
[Full Moon]
Stile quasi avvicinabile a Guilty Gear, enfasi sul danno per hit piuttosto che sul numero di hit di una combo. Vediamo i dettagli:
- Reverse Beat non effettuabile
- è possibile caricare direttamente la propria Circuit Bar premendo 5E/5A+B+C (alla KOF EX)
- si inizia con la Circuit Bar a 100% e si arriva ad un massimo di 300%, raggiunto il quale si attiva automaticamente il MAX mode. Durante quest'ultimo è possibile attivare il BLOOD HEAT mode premendo 5E/5A+B+C
- dopo il MAX mode la CB torna a 100%
- durante il MAX mode è possibile passare all'HEAT mode interrompendo attacchi base (solo on hit/block) e (alcune?) special (anche on whiff) con 5E, stile Roman Cancel in Guilty Gear. Questa tecnica è chiamata Initiative Heat
- attivare HEAT o BLOOD HEAT mode non ferma il timer del gioco ma fa recuperare in maniera istantanea l'energia rossa nella healt bar
- Circuit Spark effettuabile sia a terra che in aria
- roll o schivata non effettuabile
- EX guard e Shield sono possibili, non effettuabile invece l'EX Shield. Dopo uno Shield è possibile continuare con una special o con un follow-up specifico (236D) che lancia o manda a terra l'avversario (rispettivamente nel caso di high e low Shield)
- è possibile eseguire lo Shield Bunker eseguendo 214D durante il blockstun. Funziona più o meno come un'Alpha Counter e costa 50% di Circuit bar
Discussioni varie e altre informazioni qui, sul forum di AEX. Se per caso siete giocatori di MBAA (dubito) e incontrate il requisito di vivere in Italia... Presentatevi in quel topic. C'è una lista di giocatori che sarebbe bello far arrivare a 5, un giorno!
10.06.2009
Videogames History 2009 weekend (Oct. 2/3/4)
During the last months we had several ranbats/meetings in Milan, but this event was special enough to make me feel like writing about it. First of all, what is VGH? It's an annual exhibition about the history of videogames, with a very nice "museum" (which I didn't care much about, but it was indeed nice) and a lot of space for gaming-related communities, shops and such. Me, Jck and Nev put together a stand for Arcade-Extreme, with STG arcade boards, a 3rd Strike setup and our videos going on the whole time. It was quite a success, with a lot of random people getting interested as well as well known faces getting there all the time (lol at this sentence). We even arranged a SFIV tournament but... Let's start from the beginning.
Friday was the day before VGH. I had to get to Milan that day because we were supposed to set up everything during the night. So I ended up having a whole free afternoon in Milan, because the only decent cheap train was in the morning... And it was great because I was able to join fran for a 3rd Strike session with just him. Superb practice for the following days, and great to find out some other patterns and problems with my game. Play against him is useful every single time for a lot of reasons... Well, you kinda have to have the right attitude though. Otherwise it can be difficult, lol.
The following day, Saturday, was VGH day one. We did standard stand "work" all the time... Well, I played A LOT of 3rd Strike against a lot of various people, basically. In the end we were able to run a 3rd Strike tournament as planned, the interest was high enough, and we even had to cap the tournament to 16 people only (double elim) in order to finish it on time. Fran was supposed to come at the exhibition that day but... He was a no show! Therefore I was able to win the whole thing without big troubles, except for Jck's Urien that suddendly decided to perfect me once during winner's final just to add a bit of suspance! Anyway, it was good to get some people interested in the game, SFIV players included (this is very important, in my opinion). The prize was nice as well. Oh, the after party was not bad either, good times and some beers with SFIV heads, basically.
Day two, Sunday. This was supposed to be the main day, and it was true. Way more people joined the event, there were some tv reporters as well... Some crazy stuff happened, lol. It was good to take a picture of Rushing Monkey (top SFIV player) with a PS3 PAD in his hand while getting interview by tv about "how he got started with videogames"... That was random!
Eventually we were able to set up some 360s and run a proper SFIV tournament, which ended up being pretty fun overall for some reason. During the day I was able to enjoy Mushihimesama Futari as well (thanks Nev!), with some real time coaching by RF2 (well, AST-DGN), another owner of the board. I wasn't able to try Ultra as much as I wanted, but Original was good enough. And Ultra-easy, which is good when you have clueless people watching you play in ecstasy, lol. The 360 port is going to be region free... I'm gonna think about buying it, but I don't know. The only STG that I'd really like to (maybe) play nowadays is Futari's GOD mode, which is not included in the port. Damn.
Anyway, the day ended well and I was able to get on a cheap train in time to get home at 1:30AM after a 6 hours long stupid trip. Not too bad :/
Whatever. For full results and stuff about VGH, please check AEX's homepage in a few days. We'll have pictures uploaded soon as well, so watch out for our galleries as well.
Geez, this post was long... Not going to happen again soon, I guess!
Friday was the day before VGH. I had to get to Milan that day because we were supposed to set up everything during the night. So I ended up having a whole free afternoon in Milan, because the only decent cheap train was in the morning... And it was great because I was able to join fran for a 3rd Strike session with just him. Superb practice for the following days, and great to find out some other patterns and problems with my game. Play against him is useful every single time for a lot of reasons... Well, you kinda have to have the right attitude though. Otherwise it can be difficult, lol.
The following day, Saturday, was VGH day one. We did standard stand "work" all the time... Well, I played A LOT of 3rd Strike against a lot of various people, basically. In the end we were able to run a 3rd Strike tournament as planned, the interest was high enough, and we even had to cap the tournament to 16 people only (double elim) in order to finish it on time. Fran was supposed to come at the exhibition that day but... He was a no show! Therefore I was able to win the whole thing without big troubles, except for Jck's Urien that suddendly decided to perfect me once during winner's final just to add a bit of suspance! Anyway, it was good to get some people interested in the game, SFIV players included (this is very important, in my opinion). The prize was nice as well. Oh, the after party was not bad either, good times and some beers with SFIV heads, basically.
Day two, Sunday. This was supposed to be the main day, and it was true. Way more people joined the event, there were some tv reporters as well... Some crazy stuff happened, lol. It was good to take a picture of Rushing Monkey (top SFIV player) with a PS3 PAD in his hand while getting interview by tv about "how he got started with videogames"... That was random!
Eventually we were able to set up some 360s and run a proper SFIV tournament, which ended up being pretty fun overall for some reason. During the day I was able to enjoy Mushihimesama Futari as well (thanks Nev!), with some real time coaching by RF2 (well, AST-DGN), another owner of the board. I wasn't able to try Ultra as much as I wanted, but Original was good enough. And Ultra-easy, which is good when you have clueless people watching you play in ecstasy, lol. The 360 port is going to be region free... I'm gonna think about buying it, but I don't know. The only STG that I'd really like to (maybe) play nowadays is Futari's GOD mode, which is not included in the port. Damn.
Anyway, the day ended well and I was able to get on a cheap train in time to get home at 1:30AM after a 6 hours long stupid trip. Not too bad :/
Whatever. For full results and stuff about VGH, please check AEX's homepage in a few days. We'll have pictures uploaded soon as well, so watch out for our galleries as well.
Geez, this post was long... Not going to happen again soon, I guess!
New beginning
I got tired of my good old blog for some reason. Well, mainly because it wasn't on a Google account and that was bad, yes, that bad. So visit it one more time just for the hell of it and then leave it alone.
Uhm, or maybe I should keep it as a reference for my past and future activities regarding shooting games... It was born like that, maybe it should stay like that even now that I'm mostly a fighting games player.
Whatever...
Uhm, or maybe I should keep it as a reference for my past and future activities regarding shooting games... It was born like that, maybe it should stay like that even now that I'm mostly a fighting games player.
Whatever...
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